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Archive for the ‘Great Design’ Category

Embrace Ideas

October 18th, 2009 by Steve Swann | No Comments | Filed in Great Design, Ideas, Sharing, Thinking

I recently saw an article at Yanko Design on a designers “vision” for a Harley Davidson – circa 2020.

Somebody pass me a helmet and a time travel ship because if this is what Harley bikes look like in 10 years, I’m so there. Designer Miguel Cotto pays homage to the big road hogs by keeping the large 883cc engine, complete with high revs and roars. The similarities end there. The design is almost tron-like in execution. Check out the wheel hubs. They’re actually giant bearings. I do see glimpses of Harley DNA in the center chassis but seriously, can you image any road warriors riding this?

harley davidson 2020

What stunned me was the viciousness of the commentors’ criticism.

Hollow wheels: check. Utter lack of engineering know-how: check. Co-opting a brand that would never consider such a radical departure from their established aesthetic, much less one so shitty: check indeed.

This is a generic third-rate set of renders, and this is a designer I would expect is starving, given the stark lack of quality in his work.

and

Its funny…..you can always tell when somebody who is not familiar with the product that they are designing. So in the future safety and comfortability are a thing of the past? hmmm……can’t wait!

But there were some who had an open mind:

You folks need to let go of reality and just look at it for what it is; Wicked. I’m sure it can inspire someone to try something new. I think it would evolve into something a younger generation would want, rather than the old guard.

I was surprised that most of those who commented attacked the presentation of the idea or the idea itself. Virtually no one took the leap and “ran with the idea“. On a site and in a forum focused on presenting new designs and stretching the imagination this was really disappointing.

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and one idea that does it all

July 7th, 2009 by Steve Swann | No Comments | Filed in Great Design, Low Tech, Thinking

Last week I posted about a great idea that just fell short. In the interests of balance here’s what a really great well thought out and well delivered idea looks like. Again, this is a very simple idea.

More than 510,000 tons of milk and juice cartons are generated every year in the United States, but sadly, less than .05% ever get recycled according to an EPA report of (MSW) Municipal Solid Waste). That’s what got us thinking and how Milkmuny.com was created. Milkmuny is reaching out to schools and non-profits, desperately in need of funding, paying them for the collected ‘empties’, then making clever origami-esque wallets and other products and selling them on this site and at specialty retailers. We are on mission, join us! Read the blog, learn more, and please recycle.

This great video explains it all:


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Do you need a problem to innovate?

June 8th, 2009 by Steve Swann | 3 Comments | Filed in Great Design, Problem Solving

I spotted this design for a combination door handle and lock from a Yanko design feed. What I really like about it is that it does two things really well.

Firstly, I solves a problem that I didn’t know existed. And, secondly it does more with less.

Let me explain.

  1. Solves a problem the doesn’t really exist: With so much turmoil in the world with financial meltdowns, energy and climate crisises, and war and famine; does re-designing an door hand and a lock really make a difference? I mean is it really a problem that we have a handle and a lock, and have to manually reshuffle the combination. I don’t have an answer other than I don’t think it matters anyway. The fact that designers can see ways to improve everyday things is good enough for me.
  2. Do more with less: Combining objects and functions into a new design is a great pathway to innovation. This design does it well. There is physically less hardware (less cost?), setting the combination can be done while your hand is on the handle (less effort), and you don’t even have to reshuffle the combination when finished (less thinking!).

numlock_01




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