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Posts Tagged ‘Design Thinking’

and one idea that does it all

July 7th, 2009 by Steve Swann | No Comments | Filed in Great Design, Low Tech, Thinking

Last week I posted about a great idea that just fell short. In the interests of balance here’s what a really great well thought out and well delivered idea looks like. Again, this is a very simple idea.

More than 510,000 tons of milk and juice cartons are generated every year in the United States, but sadly, less than .05% ever get recycled according to an EPA report of (MSW) Municipal Solid Waste). That’s what got us thinking and how Milkmuny.com was created. Milkmuny is reaching out to schools and non-profits, desperately in need of funding, paying them for the collected ‘empties’, then making clever origami-esque wallets and other products and selling them on this site and at specialty retailers. We are on mission, join us! Read the blog, learn more, and please recycle.

This great video explains it all:


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Do you need a problem to innovate?

June 8th, 2009 by Steve Swann | 3 Comments | Filed in Great Design, Problem Solving

I spotted this design for a combination door handle and lock from a Yanko design feed. What I really like about it is that it does two things really well.

Firstly, I solves a problem that I didn’t know existed. And, secondly it does more with less.

Let me explain.

  1. Solves a problem the doesn’t really exist: With so much turmoil in the world with financial meltdowns, energy and climate crisises, and war and famine; does re-designing an door hand and a lock really make a difference? I mean is it really a problem that we have a handle and a lock, and have to manually reshuffle the combination. I don’t have an answer other than I don’t think it matters anyway. The fact that designers can see ways to improve everyday things is good enough for me.
  2. Do more with less: Combining objects and functions into a new design is a great pathway to innovation. This design does it well. There is physically less hardware (less cost?), setting the combination can be done while your hand is on the handle (less effort), and you don’t even have to reshuffle the combination when finished (less thinking!).

numlock_01




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10 Actions for better design

February 24th, 2009 by Steve Swann | 1 Comment | Filed in Doing, Ideas, Innovation, Problem Solving, Sharing, Thinking

In my last post a suggested some ways to innovate in a down economy. Two suggestions I made was to Observe and to Collect Ideas, but I should’ve  also added Share.

In that spirit I’d invite you to take a look at the following article which presents 10 actions for better (sustainable) design.

Allan Chochinov, editor-in-chief at Core 77, was a speaker at Compostmodern on Saturday, and presented some great steps for designers. He calls them “Denting an Impossible Design Problem in 10 Sustainable Steps.”

While these are intended to apply to sustainable design I think that they are equally applicable to any project requiring creative thinking. Allan’s steps were:

  1. Acknowledge the privilege you have as a designer.
  2. Use the word “consequence”.
  3. Question authority.
  4. Surround yourself with the awesomest people you can.
  5. Don’t play fair.
  6. Be intentionally dumb.
  7. Redistribute – then reduce, reuse, and recycle.
  8. Broaden your market.
  9. Indulge in discursive design.
  10. Talk to anyone who will listen.

For an expanded commentary of the ten steps take a look at the TreeHugger article.



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